LIVE: Dec 9, 10AM PT / 1PM ET
Zero Trust for Game Studios
Gaming CTO Insights on Improving Dev Velocity
Speaker

Mark James
Gaming CTO

Andrew Harding
SVP of Product | Twingate
Join Mark James, former CTO of Endava Games and VP of Technology at 2K, and Andrew Harding, SVP at Twingate, for an in-depth session on how Zero Trust can increase dev velocity and help game studios reduce cost per development hour.
Development teams are under pressure to hit aggressive release timelines while managing massive codebases and distributed dev environments. But legacy VPNs, hardware-based access, and complex network configurations are quietly driving up the cost per development hour – not just by slowing down workflows, but by limiting where and how teams can collaborate securely.
This webinar explores how a modern Zero Trust architecture can both accelerate engineering velocity and reduce infrastructure and labor costs – without compromising on security.
Key discussion topics include:
Strategic Role of Zero Trust: How Zero Trust enables security while balancing productivity and performance for globally distributed development studios.
ZTNA vs VPN and Hardware Solutions: How game studios are forced to deconstruct siloed systems and rely on manual syncs to overcome VPN bandwidth limits and rigid hardware setups — and how ZTNA eliminates that friction.
Advice for IT and Security Leaders: Practical recommendations for bandwidth-intensive industries on delivering security solutions that meet high performance demands.
Don’t miss this opportunity to hear from one of gaming’s leading technology voices on how to utilize modern ZTNA to reduce development costs.
Key Takeaways:
Accelerate development velocity with Zero Trust
The hidden time costs of VPN bandwidth limits
Advice for Engineering, IT and Security Leaders